Orbis

You choose a space on the ground that is currently occupied by a creature you can see within range. The ground becomes a thick liquid and swirls out from under the creature in an orb-like shape. The material then slams back down and regains its previous solidity in an attempt to bury the creature’s legs. The target must make a Dexterity saving throw. On a failed save, the target takes 3d6 bludgeoning damage and is restrained for the spell’s duration. As an action, you can cause the earth to crush the restrained target, who must make a Strength saving throw. It takes 3d6 bludgeoning damage on a failed save, or half as much damage on a successful one. To break out, the restrained target use its action to make a Strength check against your spell save DC. On a success, the target pulls its legs free and is no longer restrained. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.