Phoenix

Traits

Flyby. The phoenix doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Glow. A phoenix sheds dim light in a 5-foot radius.

Keen Sight and Hearing. The phoenix has advantage on Wisdom (Perception) checks that rely on sight or hearing.

Burning Day. The phoenix is immune to any effect which would kill it outright, such as a basilisk’s Death Gaze. If the phoenix is reduced to 0 hit points, its body bursts into flames and it transforms into a phoenix hatchling. Any creature within 5 ft. of the phoenix must make a DC 12 Dexterity saving throw, taking 3 (1d6) fire damage on a failed save, or half as much on a successful one.

Legendary Resistance. If the phoenix fails a saving throw, it can choose to succeed instead.

Powerful Build. The phoenix is considered a Large creature for the purpose of determinining it carrying capacity and the weight it can push, drag, or life.

Actions

Multiattack. The phoenix makes two attacks with its talons.

Talons. The phoenix makes an attack with its talons.

Fiery Apparition (Recharge 5-6). The phoenix teleports itself and any number of creatures it is in physical contact with to any location the phoenix is aware of.

Phoenix Song. The phoenix begins to sing for as long as it is concentrating (as though concentrating on a spell). Any creature of the phoenix’s choice that can hear it is immune to being frightened as long as it can hear the song.